Graveyard terrain and background tiles implemented

This commit is contained in:
Mal
2025-05-16 23:08:35 +02:00
parent e97c04ed19
commit fc990c12aa
25 changed files with 504 additions and 50 deletions

View File

@@ -5,9 +5,17 @@ import GraphicSet from "../../js/GraphicSet.js";
export default class Terrain
{
/**
* @param {Tileset} tileset
* @param {number} tilesX
* @param {number} tilesY
* @param {string} backgroundColor
*/
constructor(tileset, tilesX, tilesY, backgroundColor = 'black')
{
/** @type {Tileset} */
this.tileset = tileset;
this.fields = [];
this.tilesX = tilesX;
this.tilesY = tilesY;
@@ -19,6 +27,7 @@ export default class Terrain
this.backgroundImage = undefined;
this.htmlElement = document.createElement('table');
this.brushTileIndex = 0;
this.brushBackdroundTileIndex = 0;
this.init();
}
@@ -38,7 +47,14 @@ export default class Terrain
(event) => {
this.brushTileIndex = event.button.index;
}
)
);
window.addEventListener(
TilorswiftEvent.BACKGROUND_BUTTON_TILE_CLICKED,
(event) => {
this.brushTileIndex = event.button.index;
}
);
}
getElement()
@@ -106,8 +122,6 @@ export default class Terrain
addColumns(index, quantity = 1)
{
console.log(this.fields);
for (let c = 0; c < quantity; c++) {
this._insertColumn(index);
this.tilesX++;
@@ -122,8 +136,6 @@ export default class Terrain
}
this.htmlElement.style.width = this.tileset.getTileWidth() * this.tilesX + 'px';
console.log(this.fields);
}
_insertColumn(index = undefined)
@@ -149,7 +161,7 @@ export default class Terrain
setEntrancePoint(tileX, tileY)
{
if (this.fields[tileY][tileX].index === -1) {
if (this.fields[tileY][tileX].index < 0) {
if (this.entranceTileX !== undefined && this.entranceTileY !== undefined) {
this.fields[this.entranceTileY][this.entranceTileX].setEntrancePoint(false);
}
@@ -163,7 +175,7 @@ export default class Terrain
setTargetPoint(tileX, tileY)
{
if (this.fields[tileY][tileX].index === -1) {
if (this.fields[tileY][tileX].index < 0) {
if (this.targetTileX !== undefined && this.targetTileY !== undefined) {
this.fields[this.targetTileY][this.targetTileX].setTargetPoint(false);
}
@@ -203,6 +215,7 @@ export default class Terrain
const graphicSet = GraphicSet[levelData.tileset];
const tileset = new Tileset(levelData.tileset);
const terrain = new Terrain(tileset, levelData.columns, levelData.rows, graphicSet.backgroundColor);
terrain.backgroundImage = graphicSet.backgroundImage ?? undefined;