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https://git.leinelab.org/Mal/mr-crocs-adventures.git
synced 2025-09-11 02:57:36 +02:00
Graveyard terrain and background tiles implemented
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@@ -5,24 +5,69 @@ import GeometryPoint from "../geometry/GeometryPoint.js";
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import GeometryRect from "../geometry/GeometryRect.js";
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import GraphicSet from "../GraphicSet.js";
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import Setting from "../Setting.js";
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import Camera from "../Camera.js";
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import Level from "../Level.js";
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export default class RetroArchitecture
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{
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constructor(tilesetSprite, tiles, columns, rows)
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/**
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* @param {{sprite: RetroSprite, tiles: number}} retroTileset
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* @param {number} columns
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* @param {number} rows
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* @param {{sprite: RetroSprite, tiles: number}} retroTilesetBackground
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*/
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constructor(retroTileset, columns, rows, retroTilesetBackground = null)
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{
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this.tilesetSprite = tilesetSprite;
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this.tiles = tiles;
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/** @type {RetroSprite} */
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this.tilesetSprite = retroTileset.sprite;
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/** @type {RetroSprite|null} */
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this.tilesetSpriteBackground = retroTilesetBackground !== null
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? retroTilesetBackground.sprite
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: null;
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/** @type {number} */
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this.tiles = retroTileset.tiles;
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/** @type {number} */
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this.tilesBackground = retroTilesetBackground !== null
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? retroTilesetBackground.tiles
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: 0;
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/** @type {string|null} */
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this.backgroundColor = null;
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/** @type {string|null} */
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this.backgroundImage = null;
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/** @type {number} */
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this.rows = rows;
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/** @type {number} */
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this.columns = columns;
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/** @type {Array<Array<RetroArchitectureTile>>} */
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this.matrix = [];
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/** @type {number} */
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this.tileWidth = this.tilesetSprite.getWidth() / this.tiles;
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/** @type {number} */
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this.tileHeight = this.tilesetSprite.getHeight();
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/** @type {number} */
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this.startX = 0;
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/** @type {number} */
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this.startY = 0;
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/** @type {number} */
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this.targetX = 0;
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/** @type {number} */
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this.targetY = 0;
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/** @type {GeometryPoint} */
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this.targetPosition = new GeometryPoint(this.targetX, this.targetY);
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this.init();
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@@ -41,16 +86,26 @@ export default class RetroArchitecture
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}
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}
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/**
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* @param {string|null} color
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*/
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setBackgroundColor(color)
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{
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this.backgroundColor = color;
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}
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/**
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* @param {string|null} image
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*/
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setBackgroundImage(image)
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{
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this.backgroundImage = image;
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}
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/**
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* @param {GeometryRect} rect
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* @returns {GeometryRectCollection}
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*/
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getCollisionRects(rect)
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{
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let posX = Math.floor(rect.position.x / this.tileWidth) - 2;
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@@ -62,11 +117,16 @@ export default class RetroArchitecture
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for (let y = Math.max(0, posY); y < rangeY; y++) {
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for (let x = Math.max(0, posX); x < rangeX; x++) {
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if (y < this.matrix.length && x < this.matrix[y].length && this.matrix[y][x] !== null) {
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if (
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y < this.matrix.length &&
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x < this.matrix[y].length &&
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this.matrix[y][x] !== null && this.matrix[y][x].tile.index > -1
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) {
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let intersection = this.matrix[y][x].rect.getRectIntersection(rect);
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if (intersection !== null) {
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collection.addRect(intersection);
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}
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}
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}
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}
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}
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@@ -83,7 +143,7 @@ export default class RetroArchitecture
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for (let y = Math.max(0, posY); y < rangeY; y++) {
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for (let x = Math.max(0, posX); x < rangeX; x++) {
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if (this.matrix[y][x] !== null) {
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if (this.matrix[y][x] !== null && this.matrix[y][x].tile.index > -1) {
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if (this.matrix[y][x].rect.getRectIntersection(rect) !== null) {
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return true;
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}
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@@ -111,7 +171,10 @@ export default class RetroArchitecture
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let tilePosition = this.getTileForPosition(position, 0);
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while (tilePosition !== null && tilePosition.y > 0) {
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if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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if (
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this.matrix[tilePosition.y][tilePosition.x] !== null &&
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this.matrix[tilePosition.y][tilePosition.x].tile.index > -1
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) {
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return tilePosition.y * this.tileHeight + this.tileHeight;
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}
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@@ -126,7 +189,10 @@ export default class RetroArchitecture
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let tilePosition = this.getTileForPosition(position);
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while (tilePosition !== null && tilePosition.y < this.rows) {
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if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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if (
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this.matrix[tilePosition.y][tilePosition.x] !== null &&
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this.matrix[tilePosition.y][tilePosition.x].tile.index > -1
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) {
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return tilePosition.y * this.tileHeight;
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}
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@@ -141,7 +207,10 @@ export default class RetroArchitecture
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let tilePosition = this.getTileForPosition(new GeometryPoint(position.x, position.y), 1, 0);
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while (tilePosition !== null && tilePosition.x < this.columns) {
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if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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if (
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this.matrix[tilePosition.y][tilePosition.x] !== null &&
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this.matrix[tilePosition.y][tilePosition.x].tile.index > -1
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) {
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return tilePosition.x * this.tileWidth;
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}
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@@ -156,7 +225,10 @@ export default class RetroArchitecture
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let tilePosition = this.getTileForPosition(new GeometryPoint(position.x, position.y), -1,0);
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while (tilePosition !== null && tilePosition.x > 0) {
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if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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if (
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this.matrix[tilePosition.y][tilePosition.x] !== null &&
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this.matrix[tilePosition.y][tilePosition.x].tile.index > -1
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) {
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return tilePosition.x * this.tileWidth + this.tileWidth;
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}
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@@ -183,8 +255,8 @@ export default class RetroArchitecture
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setMovableToTargetPosition(movable)
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{
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movable.position.x = this.tileWidth * this.targetX + this.tileWidth * 0.5;
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movable.position.y = this.tileHeight * this.targetY + this.tileHeight;
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movable.position.x = this.tileWidth * this.targetX + this.tileWidth * 0.5;
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movable.position.y = this.tileHeight * this.targetY + this.tileHeight;
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}
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isMovableInsideTargetPosition(movable)
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@@ -213,8 +285,14 @@ export default class RetroArchitecture
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for (let x = viewX; x < viewWidth; x++) {
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let field = this.matrix[y][x];
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if (field !== null) {
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if (field === null || field.tile.index === -1) {
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continue;
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}
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if (field.tile.index > -1) {
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this.drawField(context, x, y, camera, field);
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} else {
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this.drawBackgroundField(context, x, y, camera, field);
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}
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}
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}
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@@ -235,25 +313,47 @@ export default class RetroArchitecture
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);
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}
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drawBackgroundField(context, x, y, camera, field)
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{
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context.drawImage(
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this.tilesetSpriteBackground.canvas,
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-(field.tile.index % 2) * this.tileWidth,
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0,
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this.tileWidth,
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this.tileHeight,
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Math.round(x * this.tileWidth - camera.position.x),
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Math.round(y * this.tileHeight - camera.position.y),
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this.tileWidth,
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this.tileHeight,
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);
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}
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getStartPosition()
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{
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return new GeometryPoint(this.startX * this.tileWidth, this.startY * this.tileHeight);
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}
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/**
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* @param {Level} level
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*/
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static createFromData(level)
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{
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let graphicSet = GraphicSet[level.getTilesetId()];
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let tileset = new RetroSprite(
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const tilesetSprite = new RetroSprite(
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Setting.TILESET_LOCATION + graphicSet.tileset,
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graphicSet.scale
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);
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let architecture = new RetroArchitecture(
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tileset,
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graphicSet.tiles,
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const tilesetBackground = level.terrain.tileset.background !== null
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? new RetroSprite(level.terrain.tileset.background.image.src)
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: null;
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const architecture = new RetroArchitecture(
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{sprite: tilesetSprite, tiles: graphicSet.tiles},
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level.getColumns(),
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level.getRows()
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level.getRows(),
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tilesetBackground === null ? null : {sprite: tilesetBackground, tiles: level.terrain.tileset.background.tiles}
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);
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architecture.setBackgroundColor(graphicSet.backgroundColor);
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@@ -267,7 +367,7 @@ export default class RetroArchitecture
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for (let y = 0; y < level.getRows(); y++) {
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for (let x = 0; x < level.getColumns(); x++) {
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if (level.getTilesetMatrix()[y][x].index > -1) {
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if (level.getTilesetMatrix()[y][x].index !== -1) {
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architecture.matrix[y][x] = new RetroArchitectureTile(
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level.getTilesetMatrix()[y][x],
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x * architecture.tileWidth,
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