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Fullscreen effects are rendered behind the terrain now
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@@ -68,15 +68,16 @@ export class Game
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}
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this.context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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this.architecture.draw(this.context, this.camera);
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this.gisela.draw(this.context, this.camera);
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this.mrCroc.draw(this.context, this.camera);
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for (const effect of this.level.fullscreenEffects) {
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effect.update(timestamp);
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effect.render(this.context, this.camera);
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}
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this.architecture.draw(this.context, this.camera);
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this.gisela.draw(this.context, this.camera);
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this.mrCroc.draw(this.context, this.camera);
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this.userInterface.draw(this.context);
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this.lastRendered = timestamp;
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