Optimization for Firefox and Chrome

This commit is contained in:
Mal
2021-09-21 09:47:27 +02:00
parent 46c584d9ee
commit 598dbc67ac
3 changed files with 63 additions and 11 deletions

View File

@@ -5,6 +5,7 @@ import GeometryPoint from "../geometry/GeometryPoint.js";
import GeometryRect from "../geometry/GeometryRect.js";
import GraphicSet from "../GraphicSet.js";
import Setting from "../Setting.js";
import Camera from "../Camera.js";
export default class RetroArchitecture
{
@@ -19,6 +20,10 @@ export default class RetroArchitecture
this.matrix = [];
this.tileWidth = this.tilesetSprite.getWidth() / this.tiles;
this.tileHeight = this.tilesetSprite.getHeight();
this.terrainCanvas = document.createElement('canvas');
this.terrainCanvas.width = this.tileWidth * this.columns;
this.terrainCanvas.height = this.tileHeight * this.rows;
this.terrainContext = this.terrainCanvas.getContext('2d');
this.startX = 0;
this.startY = 0;
this.targetX = 0;
@@ -41,6 +46,23 @@ export default class RetroArchitecture
}
}
render()
{
const camera = new Camera();
for (let y = 0; y < this.rows; y++) {
for (let x = 0; x < this.columns; x++) {
const field = this.matrix[y][x];
if (field === null) {
continue;
}
this.drawField(this.terrainContext, x, y, camera, field);
}
}
}
setBackgroundColor(color)
{
this.backgroundColor = color;
@@ -202,16 +224,16 @@ export default class RetroArchitecture
tileRect.isContainingPoint(movable.getPositionFootRight());
}
draw(context, camera = new Camera())
drawForFirefox(context, camera = new Camera())
{
let viewX = parseInt(Math.floor(Math.max(0, camera.position.x) / this.tileWidth));
let viewWidth = parseInt(Math.min(Math.ceil(camera.width), this.columns));
let viewY = parseInt(Math.floor(Math.max(0, camera.position.y)) / this.tileHeight);
let viewHeight = parseInt(Math.min(Math.ceil(camera.height), this.rows));
const viewX = parseInt(Math.floor(Math.max(0, camera.position.x) / this.tileWidth));
const viewWidth = parseInt(Math.min(Math.ceil(camera.width), this.columns));
const viewY = parseInt(Math.floor(Math.max(0, camera.position.y)) / this.tileHeight);
const viewHeight = parseInt(Math.min(Math.ceil(camera.height), this.rows));
for (let y = viewY; y < viewHeight; y++) {
for (let x = viewX; x < viewWidth; x++) {
let field = this.matrix[y][x];
const field = this.matrix[y][x];
if (field !== null) {
this.drawField(context, x, y, camera, field);
@@ -220,6 +242,26 @@ export default class RetroArchitecture
}
}
/**
*
* @param context
* @param camera Camera
*/
drawForChrome(context, camera)
{
context.drawImage(
this.terrainCanvas,
camera.position.x,
camera.position.y,
camera.width,
camera.height,
0,
0,
camera.width,
camera.height
);
}
drawField(context, x, y, camera, field)
{
context.drawImage(
@@ -274,6 +316,8 @@ export default class RetroArchitecture
}
}
architecture.render();
return architecture;
}
}