Architecture implemented.

This commit is contained in:
Mal
2020-01-23 23:09:03 +01:00
parent fb762d1778
commit 388799c97e
5 changed files with 158 additions and 3 deletions

View File

@@ -1,6 +1,7 @@
import RetroSprite from "./retro/RetroSprite.js";
import Key from "./Key.js";
import MrCroc from "./MrCroc.js";
import RetroArchitecture from "./retro/RetroArchitecture.js";
const MEDIA_READY_EVENT = 'mediaready';
const IMAGE_READY_EVENT = 'imgready';
@@ -56,6 +57,7 @@ function MainLoop(timestamp)
ground.draw(context);
mrCroc.draw(context);
architecture.draw(context);
lastRendered = timestamp;
}
@@ -68,10 +70,12 @@ const FPS = 60;
const FRAME_DURATION = 1000 / FPS;
const GAME_SPEED = 1;
const LEVEL = '{"tileset": "graphics/tileset.png", "tiles": 1, "scale": 3, "rows": 9, "columns": 16, "matrix": [[0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 0], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 0], [null, null, null, null, null, 0, 0, 0, 0, 0, null, null, null, null, null, 0], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, 0], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null], [0, 0, 0, 0, 0, null, null, null, null, null, null, null, null, null, null, null], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null]]}';
let lastRendered = undefined;
let lastTimestamp = undefined;
let context;
let ground, mrCroc;
let ground, mrCroc, architecture;
let KeyLeft = new Key('ArrowLeft');
let KeyRight = new Key('ArrowRight');
@@ -94,10 +98,13 @@ let imgBackground = new Image();
imgBackground.src = 'graphics/ground.jpg';
loader.addImage(imgBackground);
let imgArch = new Image();
imgArch.src = 'graphics/tileset.png';
loader.addImage(imgArch);
window.addEventListener(
'imagesloaded',
() => {
console.log('Loaded');
ground = new RetroSprite('graphics/ground.jpg', 4);
ground.position.y = window.innerHeight - ground.getRect().height;
@@ -107,9 +114,11 @@ window.addEventListener(
context = canvas.getContext('2d');
architecture = RetroArchitecture.createFromJson(LEVEL);
mrCroc = new MrCroc();
mrCroc.position.x = 100;
mrCroc.position.y = window.innerHeight - ground.getHeight();
mrCroc.position.y = 480;
ground.draw(context);
window.requestAnimationFrame(MainLoop);