Tileset dialog for Tilorswift and fix for adding rows.

This commit is contained in:
Mal
2020-02-14 00:12:24 +01:00
parent 72589544bd
commit 04c3d0253b
19 changed files with 297 additions and 52 deletions

View File

@@ -3,6 +3,8 @@ import RetroArchitectureTile from "./RetroArchitectureTile.js";
import GeometryRectCollection from "../geometry/GeometryRectCollection.js";
import GeometryPoint from "../geometry/GeometryPoint.js";
import GeometryRect from "../geometry/GeometryRect.js";
import GraphicSet from "../GraphicSet.js";
import Setting from "../Setting.js";
export default class RetroArchitecture
{
@@ -10,6 +12,8 @@ export default class RetroArchitecture
{
this.tileset = tilesetSprite;
this.tiles = tiles;
this.backgroundColor = null;
this.backgroundImage = null;
this.rows = rows;
this.columns = columns;
this.matrix = [];
@@ -37,6 +41,16 @@ export default class RetroArchitecture
}
}
setBackgroundColor(color)
{
this.backgroundColor = color;
}
setBackgroundImage(image)
{
this.backgroundImage = image;
}
getCollisionRects(rect)
{
let posX = Math.floor(rect.position.x / this.tileWidth) - 2;
@@ -200,33 +214,46 @@ export default class RetroArchitecture
let field = this.matrix[y][x];
if (field !== null && field !== undefined) {
context.drawImage(
this.tileset.canvas,
field.tile * this.tileWidth,
0,
this.tileWidth,
this.tileHeight,
x * this.tileWidth - camera.position.x,
y * this.tileHeight - camera.position.y,
this.tileWidth,
this.tileHeight
);
this.drawField(context, x, y, camera, field);
}
}
}
}
drawField(context, x, y, camera, field)
{
context.drawImage(
this.tileset.canvas,
field.tile * this.tileWidth,
0,
this.tileWidth,
this.tileHeight,
x * this.tileWidth - camera.position.x,
y * this.tileHeight - camera.position.y,
this.tileWidth + 1,
this.tileHeight + 1
);
}
static createFromData(data)
{
let tileset = new RetroSprite(data.tileset, data.scale);
let graphicSet = GraphicSet[data.tileset];
console.log(data);
let tileset = new RetroSprite(
Setting.TILESET_LOCATION + graphicSet.tileset,
graphicSet.scale
);
let architecture = new RetroArchitecture(
tileset,
data.tiles,
graphicSet.tiles,
data.columns,
data.rows
);
architecture.setBackgroundColor(graphicSet.backgroundColor);
architecture.setBackgroundImage(graphicSet.backgroundImage);
architecture.startX = data.startX;
architecture.startY = data.startY;
architecture.targetX = data.targetX;